Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. While your Echos are flimsy, you can create new ones during the fight. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. It does not even walk. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. This makes me want to make a Damphire all in on con. Re: Echo Knight/Ancestral Guardian build advice. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? Follow along as we reveal the backstory of Grey, a. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. it also wears a creature Stern if it succeeds in striking its since you can immediately resurrect a creature with a bonus action on your subsequent turn. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. It is only what it is described as being in the features sections up top. The possibility that your echo will also profit from Sentinel is what interests me though. Move the echo up to 30 feet in any direction. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. However, that makes it a bit tough to list out all the options present. None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. and bindings with little effort (though it does also cost part of your Do you have an archer firing down on you from above? Goliath gains: +2 STR and +1 CON. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. We can apply that same logic to the Echos teleportation, and so long This is really a matter of taste or roleplaying choices. Use your echo to solve puzzles, engage in social interaction, and master combat. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. To list all the possibilities is a little challenging because of this. The capacity to strike more targets increases for barbarians. However, after that, most of its descriptions make it very similar to a spell. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. This is an opportunity for really interesting synergy. Where to go with this character is up to you. Also, a lance requires two hands to. Not a super effective build, but very fun. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Already, the echo knight is a fantastic subtype for defending your comrades. Listed below are a couple of tricks up their sleeves. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. You will want to keep playing this subclass over and over again. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. They then dash, teleport, and move about 90 Feet away in one turn. This echo lasts until it is destroyed. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. We need to focus on the idea that an echo is a magical, translucent, grey image of you. The Echo Knight is a wild departure. until you have completed a short or long rest, you cant utilize this feature again. Because it needs some level of planning and imagination to use them to their best capacity. If you want to engage in any combat of your own. Give it whatever you have left over. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. 2nd Level: web. But after that, most of its descriptions strikingly resemble spells. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Nope, only creatures are mentioned in the spell. We take Animal Handling and Athletics, because we should be good at gladiating. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. in which he discusses Freedom of Movements interaction with the Grapple Mechanically, Echo Knight is a powerhouse. Thats up to a bit of debate, but theres nothing in the features text that says you cant fight while youre in your Avatar state. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. Now our chance of getting a crit in a turn is up to 26.5%. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? Need help killing a troll? You are blinded for a maximum of 10 minutes while performing this. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. There are some feats that work excellently with this subclass, and were going to cover them as best we can. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. This is a new subclass found in Explorer's Guide to Wildemount. The Echo Knight gets a huge amount of front-loaded features. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Remember that your echo disappears if you move too far away, but it costs That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. Thus, it cannot be considered a creature. Below, well outline the choices we made in building our character. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Very nice for a Ravenloft campaign. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. grapple using Freedom of Movement even though your speed is 0 when you do A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. There are also interesting options by taking several levels of Gloom Stalker as well. A Con bonus race would get more . Whether from your space or your echos space benefit from the Sentinel. Consequently, teleportation is brought up. For all of its versatility, the echo is fragile. longer 0, so it makes sense that you could pay the 5-foot cost to escape a This is a subclass very much centered around one feature, where everything else focuses on having that up and running. In addition to the shield, I also opted for Chain Mail armor. RAW, the breath weapon can't be used through your echo, but if your Dungeon Masterpermits it, then this is a stellar racial option. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Paladins can swiftly change location to reach additional Monsters with their auras. Nothing different than any other Fighter. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. In my opinion, the Echo Knight has been the best part of this release. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. Out of combat teleportation and scouting could be amazing for a rogue. It cannot be restrained poisoned, blinded, or subjected to any other ailments if it is immune to all of them. "The Echo is not considered a Creature, it's a Magical Object. Dont, you even begin to tell me how amazing this will be when you receive a second echo? Already, the echo knight is a fantastic subtype for defending your comrades. These echoes come from alternate/unrealized timelines. Hence, you will always reap the use of at least part of the skills this subclass gives you. Con: As Rocco is fond of saying, dying is suboptimal. of movement to spend. It has just 1 hit point. Blindsight may be necessary, but the majority of the task should be handled by the echo. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. As for languages, this Echo Knight can speak common and Draconic. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. With those in mind, nothing different than any other Fighter. It might get you to the paladin in time for a fast lay on your hands. Fighters already get the most attacks. How 4 attacks? discussion on Twitter so. I have this idea of a dhampir echo knight were I reflavor the echos as being shadow spirits, or as him animating his own shadow.Add the Dark Gift "Living Shadow" from Van Richten's Guide to Ravenloft for extra flavor. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. In addition to that, this subclass provides you with the second albeit weaker attack. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. Even in combat, most builds just end up doing the same things over again. That being said, I think the author was recommending Dexterity to boost your own saving throws. more effective to intentionally walk away from your Echo and recreate it You can have two echoes going at once but if you try to make a third both of them get destroyed. The echo knight is a class that receives my highest praise. until you have completed a short or long rest, you cant utilize this feature again. It is only what it is described as being in the features sections up top. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. You are blinded for a maximum of 10 minutes while performing this. your echo, so recreating it every round is basically expected Attacking together as one, they're a force to be reckoned with! But after that, most of its descriptions strikingly resemble spells. Edit: Figured it out. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Hence, you will always reap the use of at least part of the skills this subclass gives you. This trait adds two new breath options. But Echo Avatar allows you to fill this niche nicely. Even I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Fight with Clones: Echo Knight 5E Guide. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. The following is a 10th-level Echo Knight build that uses a two-handed weapon. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . specify a rules exception around grapples the way that the spell Freedom Worry not, there will be even more Echo Knight builds to come! Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Is also coming from a different area than you, which is another bonus. Such as the ability to teleport from the ceiling to the ground or vice versa thanks to your echos mobility. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. The subclass also offers nice burst damage with its Unleash Incarnation feature, whichallows you to make an additional attack through your echo when you take the Attack action. Join the Scoundrel Game Labs Mailing List. Source: Explorer's Guide to Wildemount. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). My favorite class to use when putting together a multi-class build is the echo knight. Also doubling or tripling yourself has some pretty sweet advantages. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Mechanically, Echo Knight is a powerhouse. Echo Knights can work with an array of weapon options. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. options like Meteor Swarm RAW only damage creatures, but I think a Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. Any feature that supports you is just going to be a bonus. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. Throw your Echo under the bus. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. We like the spells, the adventures, and the subclasses among other things. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Thought the Echo attack was a BA for some reason. Thus, it cannot be considered a creature. Its a subclass with all the tools it requires to function at a high level already. As an Amazon Associate I earn from qualifying purchases. Save my name, email, and website in this browser for the next time I comment. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. Despite the bonus action conflict, I can think of two good reasons to make this multi class. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. Echo and PC next to the target still counts as alone. Prioritize Constitution second. Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Tempus: the Spirit of War Embodied - DnD 5e Deity Guide, Writing a Memorable Backstory for DnD 5e: A How-To Guide, Strixhaven Mascot Feat Guide 5e: Complete Breakdown of Mascots. However, Dwarven, resilience, offers some decent poison resistance. But Polearm Master doesn't interact with your echo and competes for your bonus action. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. You make this choice for each attack. Unleash Incarnation. They live together in Los Angeles with their adorable dog, Quentin. The Echo Knight fighter is the answer to your woes. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. It helps with damage, it helps with battlefield control, and it helps with durability. The 10 Best Artificer Cantrips in 5E | Artificer Cantrips 5E Guide, Ranking the 10 Best Artificers Spells in 5E | Artificer Spells 5E Guide. After that, though, go nuts. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. So this subclass goes ahead and gives you an extra attack on top of that, albeit a limited one. I chose a Copper Dragonborn mostly for the ability to deal acid damage. Whether from your space or your echos space benefit from the Sentinel. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. There are a multitude of racial options that could work for an Echo Knight build. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. Sentinel is an incredible feat and a staple in Defender builds. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. condition reduces your speed to 0, which means that you dont have 15 feet Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat.
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