Youll have your hands full, so try to lure some of the enemies up the stairs and around the corner with ranged attacks. Doing so will cause your spirit energy to reduce at a rate of six points per five minutes of gameplay or so, which may not sound bad, but can definitely add up. The following recipes may be crafted using the NWN2 crafting system. Speak to him when he leaves, and offer to help him out. In order to head to Ashenwood, you need to speak to Vaszil, a boatman at the harbor. Unfortunately, Enzibur has him under contract. He acts as something of a Sorcerer for divine spells, meaning that he has fewer spells available to him, but he can cast them more times per day. Hell be your main source of information while youre here, so talk to him. The former two can only be found at night, while the one in the Sloop is open all day long. These spellcasters will drop some nice loot for you. Since you get a bit more experience for taking the long way around, well assume that thats what you do. If you complete all of the tests, speak to Jurak again, and youll become an Ice Troll Berserker. When you offload your unusable stuff, its time to start poking around. Regardless, you need to take out the whole group. Performing the former ritual will shift you towards Good, while performing the latter will shift you towards Evil. In addition to mundane gold-selling, though, theyll offer you one of the four keys to Nefriss doorif you can find them a special soul. If you head to the docks here, you can head into the sloop. Siding with Yurkov is a good action; allying yourself with Ferala is bad. You can find the Wall on the southern side of the map when you enter the map screen. If you head to the Ice Troll Lodge and speak to Nakkai, a shaman there, hell have many interesting things to say about your condition. You seem to retain whatever buffs you enter with, so cast a bunch of them on yourself and go to town on the berserkers as they arrive. As a wizard, she wont get feats very rapidly, but that doesnt matter much, since she already has the most valuable metamagic and crafting feats. The first two prisoners here have interesting stories for you, but neither are stupid enough to join you on your quest to defeat Okku. This was an amazing answer! Doing so will net you the Jar of Condensed Orglash Essences, which can be applied to weapons in order to make anything they touch freeze. Theres a relatively good result, one somewhat neutral option, and one particularly evil act. In the rear, a spellcaster will pelt you with spells and summon creatures to fight you. One way or another, this quest will end when you speak to her. Repeat the process until Hunger is dead, then focus all your fire on Akachi to finish him off. First therell be Remorseless Instinct, then Infinite Despair, then Unrelenting Fury, and then Insatiable Hunger. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. . I also had to grind quite a bit to get the sufficient amount of essences - and mind you, I only really modded my own character's gear. Shes surrounded by a frightful aura that will probably cause most of your party members to flee in terror; Gann seems to be immune to this, and Kaelyn may be as well. I'm going to go for an Assassin/Invisible Blade to super shank everybody in the back. Theyll also tell you of a Slumbering Coven, nine hags that dwell in the Sunken City to the east of Mulsantir; apparently theyre involved in your plight, somehow. Oh, and the tee little bit that modding Unity only natively works on Windows OS (or . You'll also gain the Wood Man's essence, which says that it can be bound with another token of tainted nature to make a staff. Before you manage to go anywhere, Efrem the Stag and Susah the Crow will speak to you, offering to lend their aid, but only if you find their sister. In fact, I recommend the following: Vordan's Hero Creator - Easy and streamlined. If you cant manage that, then you can attempt to influence him with a conversation skill. If you examine the Keeper, youll find that its powered by spirits. No matter what you do, you will have to fight him, so roleplay your character as you like. Using the Shadow of the Void or Shape of Fire essences to enchant a weapon is amazing: 6D6 Cold or Fire damage; only negative you get is some fire or cold vulnerability along with it. Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. The southwestern vault contains no Tomes, but it does contain a solder named Kelthanos who drops a Belt of Storm Giant Strength and a Talisman of Pure Good. Before starting the fights, be sure to try and talk to the golem. This allows for Arrows, Bolts, and Bullets, Throwing Axes, Shurikens, and Darts to be crafted out of various metal materials and for ranged weapons to be enchanted with Enhance, Damage Bonuses, and other enchants. Once per day, you can spend XP to top off your spirit energy meter. He can take two souls and attempt to fuse them together, and will do so for you if you pressure him enough. If you can return to the Sleeper at this point (the path may be inaccessible if you killed the earth elemental), then you can talk to her to enter her dreams. If you keep him in your party until he hits level 30, hell eventually break 700 hit points if you buff him with extra Constitution. Youll find another path leading down to the Library. At last, youll be able to confront the Coven. This will also allow me to use the Holy Avenger, not that it matters really but hey i'll take it. We preferred to use Okku over One of Many, ourselves. Were betting that these are the humans you have to lure to the Uthraki, if you accept their quest involving finding new meat for them to eat. If you can do so, though, youll earn a couple thousand experience points. You have two options: attempt to destroy him, or claim to be his master and gain his services. Mulsantir is the first major city youre going to see. Head there and attempt to find out how she communed with Myrkul. Hes mute, and doesnt talk, but no matter. We wont go into the details too much, but one thing youll want to do is examine the essences that you find and note the types of spells that you need to cast on them in order to craft the items, as Safiya wont necessarily have them available at the beginning of the game. Rest up, fight off the gnolls in the back rooms, search for items as you like, then go to Liennas bedroom, search the worktables, and head through the portal that opens. You can loot all of the bodies here if you like. Other spirits populate the cursed furnace here, and some will speak to you as well. This should be the first one you head through. Thats not legal! Again, use your summoning spells to cause some havoc, take down the wizards first, and deal with the Erinyes last. It would appear that Okkus oath to the previous spirit-eater involved taking him to the chamber where you began the game: the runes there were intended to trap the curse inside of you. Head out into the woods and fight your way to the large tree in the middle of the forest. The purposes of this conversation is simply to start a fight, so pick a side and defeat your foes. Got a news tip or want to contact us directly? Made what I consider a mistake with regard to weapon. Matthew Rorie Cast enervation on a magic workbench containing the above. You can attempt to Provoke the spirits of the vault, allowing them to roam free. The MotB crafting system adds additional recipes that are not listed here. Kill all of the enemies outside the furnace to speak to the enemies within. Kelemvor is unable to intervene in your quest. Youll encounter Imsha and Tamlith before youre able to proceed to the Red Tree; their attitude towards you will likely depend on your level of spirit craving. With a lot of work, you can cash out Durler, but the difference between winning multiple rounds to cash him out and letting him win is a scant 2,500 XP. We didnt pursue this branch of the storyline too far, as we decided around this point to reload an old save and get Okku into our party instead of One of Many. I'll admit, I wasn't paying much attention to what kind of damages were often resisted. Since its not an evil action, you can feel free to do so; youll net a Ring of Divine Power (5) and some more magical items off of her crazy followers when they come after you. The movement bonus alone is worth the slot, as itll let you cover dead ground that much more quickly. Weapon Enchantments are unique enchantments equippable in the Weapon Enhancement Slot in many high-level Main Hand Weapons. Be sure to right-click on an enemy to keep an eye on its health bar while you attack. To enchant the weapon, open up Safiya's inventory and place the weapon of your choice along with a Brilliant Water Essence into the Enchanter's Satchel. I am playing through MOTB again, with a Fighter/Bard/RDD/WM build using falchions. You can pick the locks on the doors here; they dont require a special key or anything. Stand next to her while you buff; you can cast Stoneskin on her, if you like. You find yourself in the Skein at this point; an underground dungeon filled with flooded passages and discarded hagspawn. (Two caveats: I started with my OC char, including equipment except for weapon: as a consequence, I kept my Thieve's Hood through motb - don't think you can find/buy that in MOTB. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? The people at Obsidian have about as storied a history of creating computer RPGs as any company can lay claim to. Crafting magical items has taken on a new role in the expansion, and Safiya will be on the forefront of it with her Enchanters Satchel and Shapers Alembic. If dropping a dragon without any problems doesn't convince you that you're powerful, we're not sure what will. If Gann is with you, you can get a big influence bonus by agreeing that his search for justice is necessary. Sure, you may look funny, but you'll be all but untouchable in combat. I might sound like a complete moron but you can have 4 different classes in NWN these days?! Needless to say, buff yourself extremely thoroughly before starting this fight. The enchantments can be performed on either a blank weapon or an already enchanted weapon. I am open to enchanting already existing items, especially Sergei's falchion (forgot the name) and boots of sun soul. Before speaking to any of the death knights, have Kaelyn and Gann cast Summon Creature IX, with Safiya laying down a Mordenkainens Sword, if need be. Exits: Entrance to Mulsantir. +8 ac, +8 regen, 25% slashing immunity and something else. The conversation that ensues will be significantly lengthy; you can expect to spend a goodly amount of minutes in dialogue. Were only going to list the spells needed for crafting arms and armor; we never bothered much with wondrous items, although in retrospect it probably wouldve been handy. Shes good for pretty much nothing but hitting targets hard, so keep in mind that your tactics may need some adjusting depending on what kind of character you have. Windelhelm: If you like listening to people talk, then you can step into the fray between Windelhelm and Enzibur in his dreamscape. Unfortunately for you, Araman will appear, with the rest of the Academys instructors in tow. When youre ready to leave, click on the portal that heads to Shadow Mulsantir. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. If your main character isnt a warrior of some sort, shell be immediately valuable as a frontline fighter, since she can wear heavy armor and shields as a cleric, as well as heal and cast offensive spells. The first thing youll see in Myrkuls vault is Kaelyn the Dove. When you encounter Rammaq (hell likely be in the third vault you explore, regardless of the order, but we found him in the southeastern vault, ourselves), hell attack you with a few deathless guards and powerful magics. As Okku will be a frontline fighter for you, take these equipment slots and try to use them to get him increased AC (preferably through deflection or dodge bonuses; natural armor bonuses from equipment will not stack with Barkskin or Spiderskin spells), increased saving throws, or regeneration. Other new feats include Satiate, which can let you avoid death by feeding upon your experience points (which you should never have to use if you manage your spirit energy correctly), and Provoke Spirits, which will let you cause all nearby spirits to become hostile to you, thus making it easier for you to Suppress for big spirit energy gains. When youre ready to have the golem fight, speak to Artesh again. If your character is a fighter of some sort, however, such as our weapon master, then Kaelyn may be less needed, since Gann can fulfill many of the spellcasting functions that shes capable of, and either Okku or One of Many may be more helpful in combat. Regardless, Gulkaush will offer you her eye, which will allow you the Dream Haunting ability. We found that Azim paid slightly more money for our items than either Nuum or Mother Feodora, another nearby merchant, did. The consequences of taking more than your alloted souls out of the repository can bedrastic. When you head towards the wall, youll need to attack your spirit which lays embedded within. So longswords are plenty and powerful. Youll want to memorize a lot of buffing spells for Safiya here. If you do wait until dusk, a Shadowy Portal will appear. One of Many is a creepy character that's really only suitable for evil parties. You can ask him a great many things. Hell be an easy kill. If you have Okku in your party and three Brilliant Spirit Essences, return to Nakkai and have him begin the ritual. Mummies will attack you here. When you defeat the creatures here, speak to the boy to learn that he is Araman as a young man. Make your way to the front gates of the Academy, bashing the doors down if need be. People over at the official forum even started dozen of threads for Owlcat Games to start another kickstarter just so that they'll release a toolset like Neverwinter Nights 1+2. These commands are important from the developer's point of view as you can customize things on your own. If you continue to question Darovik about the Wall, then select "Theres worse hells to imagine" when the choice pops up, youll gain influence with Gann. Gann should cast Summon Creature VIII before the fight begins, and Safiya should nab a Mordenkainens Sword. If you head out to the north and bear to the east from the door, youll find the Archives, where you can pick up a number of scrolls and a couple of quest-related books. Buff yourself thoroughly before proceeding up the mountain here. Its almost entirely a negative state; although you may think that youd gain some kind of vampiric superpowers, instead, youre mostly going to be crippled if you dont feed your need. You can talk Djafi out of his role in the upcoming battle if you choose correctly in the options, however, which will leave you with six spellcasters. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. Kill all of the treants here, then speak to Gnarlthorn. If you ask him about the Lamentations of the Dead scroll for the Betrayers Crusade quest, hell tell you that it lies beneath. Run your main character quickly back to them at this point. Thatll lead you to to a room that starts this quest. If you do, and loot the urn, a spirit will appear. Dont insult her initially and shell warm to you eventually. Youll know youve shut down a loci when it explodes into a circle of white light. Everyones out to get you! Safiya and she will converse first, and Safiya confirms something you probably long suspected. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. First you need to actually get inside the building: that will entail clearing out some of the other petitioners in the area. Either way you go, the Founder will give you the true Silver Sword of Gith, which will be a pretty powerful weapon to put in the hands of anyone who can use it. To do so, head to the northeastern corner of the Wells and drink from the pools there after buffing yourself and Gann. When the spirits are dead, accept the mask fragment from the woman who looks like Safiya. When you defeat Gulkaush, youll earn the Dream Haunting ability. If you want to gain some items, head to the Pool and speak to Orglash there. Forovan: Defeating Forovan again (we had 36 strength when we tried, but are again unsure of where the cutoff lies) will net you a Belt of Storm Giant Strength, granting +10 Strength with no downsides. If youre playing on Hardcore or higher, though, then your AOE spells will damage your teammates, so youll probably want to stick to summoning spells or single-target damaging spells. Inside lies Count Crowroost, a vampire. Grab it and return it to Bebtu to trade him that soul for the Surrogate Soul, which you need to unlock Nefriss room in the Headmistress Tower. When youre ready to move on to the next part of the game, head into the Veil, go through Liennas shadow door, and talk to the Keeper of Gates. If you cant manage to identify the scythe that Akachi drops, its appropriately called Akachis Scythe. Before you leave the cave, pick up the Axe of the Bear-God from the chest nearby. Return to the Middle Barrow and head to the northwest this time. When you reach the epic levels, Epic Gate winds up being a good choice, although it takes a while to cast. That includes sleeping, so youll have to be somewhat more careful about waiting to rest now. Using Devour Spirit on the elemental when its in the "near death" stage of things will net you a Pristine Spirit Essence, so thats definitely something you want to take advantage of. Your first goal will be to head into the Veil Theater, which is located nearby. Then when you re-enter Mulsantir, Act Two will start up. Okku will be able to question him and finish off the quest. Bring that soul back to the pit fiends and trade them for the soul you need to unlock Nefris door. Chastise and Weaken Spirits can both be handy when taking on a large group of spirit enemies, but again, its probably not necessary to use too many of these abilities if you dont want to learn all of their ins and outs. Begin with the southeastern corner, which leads to. It would appear that freeing your soul has simply allowed the beast that Akachi has become to devour your soul from within. ), For the purposes of this walkthrough, we decided to import our lawful evil scythe weaponmaster. Volomer will only join if three of the other berserkers have already joined the rebellion. Anyway, if you have Stoneskin or Premonition on your characters, then the Gnolls are really just a distraction. You'll need to melt this ice to help out the hag. I also plan on going through Motb, so i guess it's the same deal right? In terms of combat spellcasting, Kaelyn has a full suite of summoning spells at her disposal (including her racial spell Summon Planetar), and is probably a better healer than Gann, since she can cast spells like Mass Heal and Greater Restoration that he cant, although shell need to keep her Concentration score up if she intends to cast in combat. If you want to pick up the spear we were telling you about before, you can head to the northwest a bit. Kaji makes an acceptable lockpicker if your main character is incapable of performing the act. You cannot Bash them, however, so youll have to either pick them, use Knock on them, or find some other way of disengaging the locks. The best way is to go to NWN2vault and download a trainer module. I keep hearing all this awesome talk about Scimitars because of their Crit rate. Its not difficult to do so, but getting through the conversation with some influence gains can be a little trickier. None of this influences your alignment, so feel free to butter her up. The first room you enter here has locked doors to the west and south and an unlocked door to the north. You arrive just outside the City of Judgment, where Zoab, a fallen angel, stands in waiting. I couldn't really let the perfectionist in me rest, so I hardly ever used a single essence until I could max off the item - which is something I just barely managed to get to before I left "civilisation". If you manage to suppress your addiction, however, your craving will reduce and you wont drop in spirit energy by as much as you would otherwise. Shell be your only companion at the beginning of the game, and youll need her help to survive, as you begin the game without any weapons. We managed to do this by simply heading directly to the west from the start, and then head directly to the north, but we may have just gotten lucky. If he believes you, hell leave, but he likely wont. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. When youve succeededwell, youve succeeded! Some of the items you picked up in the cave will be worth the maximum of 25,000 gold, so if youre not using them, go ahead and get some cash for them. Killing the elemental will unlock the door leading to her chamber; completing the water-draining quest will open a shortcut around the door. The new ones still retain the old item's description, though you can change the name. A number of waves of Hezrou will appear here, insistent on entering the city. If you managed to cast Mind Blank, though, everyone should be able to safely ignore the aura and attack away. You can also attempt to fight all of the spirits within the vault, if you wish. Good! Requires: Caster level 7, Craft Magic Arms and Armor feat, Cast enervation on a magic workbench containing the above, Requires: Caster level 11, Craft Magic Arms and Armor feat. The death of the elemental will cause the Skein to begin to collapse. I guess, in theory, they are technically slightly better, but by such an insignificant amount that it doesn't really matter. This applies to the last updated original version of nwn2 - perhaps mods can fix it. Before you begin your quest, you can take the time to import one of your old characters to the game, if you wish. If you do, hell fall easily; he casts some buffing spells, but he wont be able to do much against the damage youre probably outputting at this point. When you speak to the Shape, you have the choice of helping him burn down the grove, which will presumably draw out the Wood Man and force him to face you, or attempt to extinguish the fire. I haven't played D&D since 2002 (3rd edition? If you want to fight it, take the lever off of the panel here, then destroy the panel; dont use the lever, as its needed for the Lost in the Skein quest. Magda will tell you all about Lienn and her pecadilloes. You'll probably see some fireworks before you even get inside the city. Thats located in the southwestern corner of the map, near the giant earth elemental there. You get more experience for running the Count off (by about 400 points), but if you kill him, hell drop a nice kukri that you can sell for 25,000 gold. Begin by exploring the northern room here. As you might expect from a demilich, he wields some pretty impressive spells, including Hellball, but after his guards are down this should devolve into a spanking. We personally chose to burn the grove down, which entailed casting fire spells on all of the tree roots nearby. That will unlock some previously inaccessible rooms in the Instructors Quarters. If you make your way to the southwestern corner of the map here, youll come to the area where the earth elemental that Fentomy wishes to destroy is located. For example. If the character you selected was level 18 or more, then youre good to go; otherwise youll be moved into a holding area where youll have to level yourself up to level 18. Shield of the Forgotten Lost (tower shield, I forgot, that's also from OC). Luckily for you, your map is marked with some notable areas. Find the one labelled "Chief Scribe" and talk to him. If you get rid of all the ice, then tell Imsha and Tamlith that you found no sign of the hag, then she believes that theyll stop looking for her. Gann isnt much of a buffer. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. A maximum of three enchantments may be placed on a weapon that is being crafted. In Motb, you'll have to make sure that Safiya has the right spells to craft with - (relevant) scrolls aren't very easy to come by. My NWN2 Bard has an amulet that can only be used by an evil character that gives +3 wis and +3 cha but she's using it with UMD even though she's Chaotic Good. Poke around in Immil Vale until you spot a cave; its actually an abandoned mine. NWN2 Cheats are console commands which can be used in the game to change some values or get some advantages. Claiming to be his master will let you summon Orglash once a day to fight for you, but may also have unintended consequences down the road. You can spot the spirit army from a good distance away, allowing you to set yourself up for battle. So, please hit me up with any suggestions! Take it, then place a single volatile Spirit Essence into the pool. I'm trying not to dead-end myself more than I already have. It acts as a hub, and can travel to other dimensional doors, but only ones that youve already visited. When youre ready to make your golem, bring all of the parts to the Golem Crafting Station here. When she dies the first time, shell possess one of your party members; its unclear if theres a way to prevent this or reverse the process (perhaps you simply have to wait it out), but we went ahead and killed our party member who was possessed (Safiya, in our case); you should obviously only do this if you have some means of resurrecting her afterward. Last up is Rammaq. The following enchants are optional, depending on your preferences and play style: Fire Aspect II (sets enemies on fire), Knockback II (pushes enemies away when you hit them - can be helpful or very annoying). If you want to wrap up some of the quests that you have, though, such as The Betrayers Crusade and A Question of Faith, you can head down to the lower level, head through the unlocked door to the north, then head to the east to find the Vaults archives; thatll contain the books you need to move on in those quests. My early levels are Rogue for skills and sneak attacks and Ranger for base attack bonus, martial (kukri) proficiency, and the free two weapon .
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