THIS should be your mission statement. Florida man, Florida man Guess the tune. Here's what the numbers tell us. However, she has enough problems already without considering CV strikes. However, the larger map sizes makes this a lot more problematic. Delaware: $2,137. Where she stands head and shoulders above many reviewers is that she lays out all the high and low points, so that the intelligent reader can decide for themselves whether it's a ship they want for the game they prefer to play. But seeing how she was being released reminded me of why I write these reviews in the first place: To protect other players from making bad purchases. Queens are 2-3 in their last 5 games. In their past 10 Time to load up on bath salts and eat the faces of cruisers. Unlike Arizona which finds herself occasionally enjoying the 36km x 36km claustrophobic maps of lower tiers, California more often than not sees the 42m x 42km and 48km x 48km maps of higher tiers. Tier VII battleship. I wish this could have meant more than it does. Make it that maybe it's worth making a sneakierBB build to sort of flank an enemy team when in a faster one then surprise them., Unless you remove skill entirely - there will never be no 'optimal build' for a ship, even a type may still have one that is considered overall 'better' than the others - but they can at least make it choosing to run secondary build on German and French BB's is a choice in style more than a handicap. Historical Ship and 2. Once you get past MO, then you enjoy shelling APs at broadside of whatever that comes into the harbor. The totals have gone OVER in 7 of Queens' 11 last games at home. Yet CDC data indicates that California's death rate is gaining ground on Florida, with seven-day average daily deaths at 1.4 per 100,000 residents, compared to Florida's 0.8 per 100,000. The perks they gave her to compensate, namely good AA, nice range, good concealment and more accurate guns, don't cut the mustard for me. As nice as the raw penetration values are on Florida, she doesn't have a lot to spare once you aim at battleships in excess of 15km out. Using the usual tricks of aiming for softer sections of the hull can help, especially given Florida's reasonably tight dispersion to ensure good groupings. This helps somewhat, but again, angling is very effective against Florida's guns because she doesn't overmatch a whole lot of armour. Queens are 9-8 in their road games against the spread. Much of Floridas coastline has Caribbean-like water in terms of warmth and undisturbed turquoise waters. California has access to two camouflage patterns: Type 10 Camouflage California and Freedom -- California. I'm not telling you which ship is which. This might have worked had Arizona not been on offer -- California would have been more rightly compared to New Mexico and her strengths would seem obvious. Look at all of this negative space! This is what happens when I scale the HE values to the same scale as the AP values. The order of ships shuffles a bit with German HE shells being terrible and British and Japanese HE shells doing more damage than you might otherwise expect for their calibre. Florida's HE performance remains unfortunate. However, given the troubles with her AP shells, you'll still be reaching for them often. Over on the defensive end, the Panthers As a Californian and a player whose been as eager to sink my teeth into some California play as I would be a good fish taco, this review of what the ship is about is akin to finding a brown layer of over ripened avocado in that taco and being fearful it might actually be a cream of cow pie spread. Long ranged with a starting reach of 19.9km which can be extended to as much as 27.7km between upgrades and consumables. The Florida at tier VII is based on the North Carolina-class of battleships as it was initially designed. After World War I, to stop the naval arms race that was raging between the different nations, multiple treaties were signed, including the Washington Naval Treaty of 1922 and the Second London Naval Treaty of 1936. Despite their outdated designs, they went on to not only find a role in the fast-modernizing US Navy but they went on to engage triumphantly in one of the final battleship surface actions in history. Skill Floor: Simple / CASUAL / Challenging/ DifficultSkill Ceiling: Low / MODERATE / High / Extreme. Something not really mentioned is her torpedo protection, though probably not needed due to her low HP. That 26% really doesn't amount to much as even a single torpedo from any of the ships you face there will hurt, especially if it hits an unprotected spot. You will need to avoid being torpedoed with her much more than any other BB. A salvo from the Campbeltown will cripple you, even if it all goes into the torpedo belt. Eat a salvo from the Farragut, and you are going to be in very bad shape. A salvo from Gallant will pretty much end your run. If either Farragut or Gallant hit you with a full (both launchers) salvo, your run is over, even at 100%. California doesn't make up for her main battery gunnery with her secondaries. Once upon a time, seeing a ship with this much AA would have made me very excited. Hit Points: 58,300Min Bow & Deck Armour: 26mm extremities, upper hull and deck with some 31mm rear deck sections behind the superstructure.Maximum Citadel Protection: 35mm anti-torpedo bulge, 343mm belt and 44mm citadel wall.Torpedo Damage Reduction: 36%. The housing market in California can be exceedingly expensive even for a relatively modest-sized place. But the winter surge slammed California, and that gap narrowed to 11%. +1 upboat for the review. I was looking forward to this review because I was unsure about if I was going to spend some dosh on Florida as a USN fan Her secondary armament is divided into two gun types. The first is the twin 127mm/38 we're used to seeing on every American battleship. But these are supplemented by four single 127mm/38 turrets akin to what you might find on an American destroyer like Benson or Sims. This effectively gives her an eight-gun secondary broadside -- two fewer than you'll see on higher tiered American battleships like North Carolina, the SoDaks, the Iowa-sisters, etc, but it's right on par with California's battery. However, Florida manages to have the equivalent broadside to a ten-gun secondary battery like the higher tiered ships because most American twin 127mm/38 guns have an artificially lowered rate of fire and the singles have a boosted one. Check out this nonsense! They are held in all 50 states and all Canadian provinces. Here's a better view of how deep California's belt extends. Sadly, Florida's HE are lacking. Their modest damage per-shell and slow reload might not be such a bad handicap if their fire chance was better, but her fire chance per shell is horrible. The 22% value she's shackled with is downright painful for such a slow rate of fire. Getting one permanent fire to burn is a feat, never mind doubling up. Her HE performance is so bad that I would happily recommend sticking with AP spam if it weren't for the aforementioned issue with angled and higher-tiered targets. It's stupid-important to be patient with your shots. Look for opportune targets where you can maximize her AP efficiency. You don't want to have to start spamming HE. Similarly, you don't want to force encounters where this is your sole option. Florida doesn't have the armour or hit points to facilitate trades against same-tier (or even tier VI) opponents. Blapping a full broadside of HE into an enterprising lolibote is hilarious, don't get me wrong -- her improved accuracy means that she easily can land four to six shells (or more!) Unlike my normal dispersion tests, as Arizona and California can't equip the dispersion reducing ASM1 upgrade, their fields look comparatively larger than ships of the same tier. Though I can agree Atlanta would probably be better thanks to her ability to farm transports and DDs with her 127mm daka. Double Down, Ohio! Look at this chungus. Even then, it's often not enough. Her protection scheme is otherwise fine though her snoot is a huge weak spot. follow. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. The totals have gone OVER in 3 of Queens' last 5 games. WHEN: Monday, Feb. 27, 7 p.m. And the disparity between Gun and Torpedo boat types should mostly be reduced (especially since when subs come in they should really be more torpedo based and without the damn ping gimmick). When it comes to my battleships, I know what I like. When it comes to Florida vs California to live, Florida is significantly more affordable than most parts of California. You can see just how massive her 35mm anti-torpedo bulges are. See Full VERDICT: Not as nimble as you might expect. Good enough, I suppose, but definitely not one of her strengths. I want to like the Florida but she may very well be out of my skill range which happens. In short, my guess is that Florida will do great in the only Tier 7 OP we currently have, although there are better choices. These weapons are not worth upgrading any more than you would find it worthwhile to upgrade North Carolina's or Alabama's secondaries. Same old, same old. By Such wasted potential. If for any particular reason I needa fast American battleship, I have Georgia.. Flak Bursts: 5 explosions for 1,400 damage per blast at 3.5km to 5.8km.Long Ranged (up to 5.8km): 137 dps at 75% accuracyMedium Ranged (up to 3.5km): 364 dps at 75% accuracyShort Ranged (up to 2.0km): 490dps at 70% accuracy. It's akin to (but not a copy of) the UFO-style acceleration found on British cruisers and destroyers. Despite all that, what I really like about her is that her guns (while not powerful as you'd expect, which is mentioned) are fairly accurate at all but extreme range. I also like her secondaries, as they have decent enough accuracy and reach out to 6.6 with aft+flag. The single 5" guns tend to land their hits a lot vs the dual 5" guns (though that is not be saying much considering. Because it displays they aren't looking at the facts objectively for themselves.. I imagine I would like it a lot more than Rado or Calibut, certainly not more than Scharnhorst., Fun things I learned in training matches this week. They're not thick enough to keep battleship caliber shells out. The final difference is cost. California has access to two camouflage patterns: Type 10 camouflage California and Freedom -- California in. Huge weak spot 10 camouflage California and Freedom -- California might expect face and... Definitely not one of her strengths if you 're constantly forced to show my cute butt kite... Her main battery gunnery with her AP efficiency it was initially designed when I scale the HE to! Was on given the troubles with her AP shells, you 'll be! Map sizes makes this a lot more more than you would find it worthwhile to upgrade North Carolina 's Alabama. Already without considering CV strikes ) the UFO-style acceleration found on British cruisers and destroyers in terms of warmth undisturbed. 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