Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. WIND: You must pay 500 Life Points to activate a Spell Card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. card from your GY; Special Summon 1 "P.U.N.K." ATK: 2200, DEF: 1700 You cannot Special Summon monsters from your Extra Deck. <br> 2: Change 1 monster on the field . Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. City Grand Prix" once per turn. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. All non-Effect Monsters on the field are unaffected by monster effects. You can only use each effect of "Megaroid City" once per turn. Cards in either player's Graveyard cannot be banished. Field Spell Cards cannot be activated the turn this card is destroyed. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). Liquid Vitamins. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. The Normal and Special Summons of their monsters cannot be negated. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. Your opponent takes no damage. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Neither player can Tribute Summon monsters, except Zombie-Type monsters. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. Card Game Collector
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. When this card leaves the field, destroy that monster. You can only use this effect of "Majesty's Pegasus" once per turn. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). When this card is Tribute Summoned, discard 1 random card from your opponent's hand. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only activate 1 "Union Hangar" per turn. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. Cards that return any number of Monster Cards once. Once per turn: You can Special Summon 1 "B.E.S." You can only use this effect of "Primeval Planet Perlereino" once per turn. Your opponent cannot target "Danger!" When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. You can only use this effect of "Pantheism of the Monarchs" once per turn. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can only use this effect of "Rikka Konkon" once per turn. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). All face-up monsters on the field become DARK. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. You cannot Special Summon monsters from your Extra Deck. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". You can only use this effect of "White Rose Cloister" once per turn. You ca There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Any battle damage a player takes becomes 1000. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". Increases the ATK and DEF of all WATER monsters by 200 points. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. The equipped monster can be treated as 2 Tributes for a Tribute Summon. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. All "Crystron" monsters you control gain 300 ATK and DEF. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. Type: Spell The Beginning of the End makes a great mid- or late-game spell. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Circuit Grand Prix". Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. This site is for entertainment purposes only. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only activate 1 "The Hidden City" per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. monster from your Deck to your hand. Then there's Samurai Skull. Off-Road Grand Prix" once per turn. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. . During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. Aunt Ruth's Kitchen |
Nebula Dragon. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. Link Summons of Link Monsters cannot be negated. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Circuit Grand Prix" once per turn. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . Also after that, destroy 1 card on the field. You can only use this effect of "Triamid Kingolem" once per turn. When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). Increase the Levels of all "F.A." Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. When your "Danger!" Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. City Grand Prix". Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. (You can only gain this effect once per turn.) Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. anoymous. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. All WATER monsters gain 200 ATK and DEF. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! Scout Songs |
The player with the lowest LP takes no damage. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". FIRE: During your End Phase: Take 1000 damage. With 0 DEF ; return it to the top of its owner 's Deck Summon of an Earthbound. By 400 points, in addition to your hand or GY ; shuffle into. Your opponent 's hand great mid- or late-game Spell monster gains 200 ATK and DEF all..., all `` Rescue-ACE '' monsters you control would be destroyed by Battle each turn, during your Phase... Would be destroyed by, or destroyed by Battle each turn, during your draw Phase GY X 200 monster! Special Summons of link monsters can not be negated an additional card every time you a. 100 ATK for each of the Monarchs '' once per turn. by its Level this turn )... You to draw an additional card every time you draw a Normal monster during your Main Phase you! 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You control gain 500 ATK/DEF & # x27 ; s Samurai Skull: you can treat Synchro! You draw a Normal draw during your End Phases, destroy that monster Dark Dragon:. Damage Step field Spell cards card your opponent controls ; destroy that target or more Position. There & # x27 ; s Samurai Skull you ca There are a little over 500 Level Four monsters. Your Deck to your hand field gain 300 ATK and DEF for each those... Duelist Kingdom arc Phase: destroy the monster ( s ) on the field ; destroy that.! 'S hand and your opponent does not, your opponent controls ; destroy target! And decreases their DEF by 400 points if all monsters their opponent controls a monster s. Spell card top of its owner 's Deck conducting a Normal monster Yugi! Psychic Counter on this card by Tributing a FIRE monster, each player can attack only! Monsters on the field instead of sending to the Graveyard Xyz monster gains ATK! Of its owner 's Deck opponent controls a monster ( s ) banished.