Brow: Death in 7.88 hits. The way to go is Necromancer/Assassin Hat (40) and Noble Mail body armor (160) preferably with Bone Plate attachment. Lone Wolf can be good here and can increase Anticipation returns as well. This usually sends the enemy ranged AI into disarray. Misconception Indom allows me to get away with bad MDFSort of, it is definitely worth considering Indom if your defense is bad for the extra insurance, but surviving more hits will not necessarily save you if you cant avoid anything in the first place. It gives a passive damage reduction which helps avoid serious head injuries. But there is one thing makes BF in my game terrible. Shield bros: Fearsome gives them support utilityShield bros deal low enough damage that they can appreciate Fearsomes low damage morale check effect. Being unzoned and highly mobile also helps them find good targets. This makes it normally pretty difficult to get morale drops on them. As HH guarantees a headshot, you can use that to swap in a Sling for a ranged Daze. The Fatigue penalty from wearing armor and helmet is reduced by 30%. One scenario where you may want to use Shieldbash is to knock a guy off of a high ground tile so that you can take it for yourself. So another option for your Forge guys could be to take Colossus, raise your HP, and that makes you less dependent on Indom to survive and frees up your AP/FAT/perks to do other things. Still, 5-10 MDF is a good bonus, very similar to Underdog most of the time. Forge reduces armor damage takenForge mitigates armor damage received based on total current armor. Since you only have 5 shots per stack you are going to end up switching stacks once or twice. Polearm Mastery also grants a large degree of mobility, which can let your bro move a few tiles and punish someone who has lost his helmet. Synergy with Pathfinder, Recover, Relentless, Weapon MasteryWhile none of these perks are necessary for Dodge to be good, they do help in small ways by lowering your FAT accumulation and INI penalty. At this stage of the game, very heavy armor sets arent available or at best in limited supply. : 3v1: (3 1) * 5 = 10 surround bonus (20 with Backstabber). The formula is from the perspective of the defender, not the perspective of the attacker As per the above, Polearm unitsdo notget extra Backstab bonuses compared to a normal melee unit. Handgonne: Up to 6 targets for checksEnemy Gunners have Fearsome for a reason. Footwork gives you an easy out. Expected armor saved thanks to Forge is shown in the last column.AttackerBaseForgeDiff.Diff.%+ArmorAmbusher17.5721.644.0723%108Guard6.457.711.2620%121Chosen2.622.840.228%78. Misconception Pathfinder is all or nothing for your teamNo. Dodge is a very strong and oft misunderstood perk by the community. Backliners: Durable backliners make the best Rotate usersHaving backliners, preferably with respectable durability and defense, is one of the best ways to make use of Rotation. All rights reserved. So Overwhelm very much wants you to attack on your first action and immediately end turn and not wait. This also means that Reach will be easier to use against easy to hit enemies like Orcs, and will be worse against an Ancient Dead established Shieldwall. If you do want Brawny, grab it later once you have your heavy armor and it makes more sense. Some builds can function with as little as 30 or 40 FAT pool, others really enjoy having 80+. See Backstabber if you need to see how surrounding works Underdog and Backstabber cancel each other out, giving normal surround effects when both are in play Worth 5 avoidance against two opponents, 10 avoidance against three opponents, and so on Does not provide extra benefit against enemy 2-range Polearm strikes compared to direct melee attackers. Essentially, it acts as a multiplier on total armor durability. It has to compete with other good defensive perks like Colossus, Dodge, Gifted, etc. How useful is having more MSK here?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'gamerofpassion_com-large-mobile-banner-2','ezslot_7',113,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-large-mobile-banner-2-0'); Gaining SKL is significantly more impactful to damage potential when your hit chances are poor. Barbarian Chosen are too dangerous to leave alive for long so it becomes a damage race. + Improves highly valuable accuracy+ Helps weak to average characters contribute offensively+ Provides more help in bad situations Low return with high base hit chance Can be outclassed by Gifted/Backstabber, Returns are inversely proportional to hit chanceThe following tables show the expected hit chance gain (EHCG) from FA for a base hit chance (BHC).BHCEHCG20%13.8%30%10.9%40%8.4%50%6.4%60%4.7%70%3.2%80%2%BHCEHCG58%5% ( Backstabber)64%4% ( Gifted Ranged)72%3% ( Gifted Melee). Requires coast., + Amazing with Nimble+ Solid on Forge+ Helps protect against injuries (sparing medicine for healing)+ Returns more raw stat levels than most other stat perks Not as valuable if Forge + Indom spam, Does not round, so you get +1 HP for every 4 points of real HP your bro has. Crippling Strikes (CS) reduces the required threshold by 33%.Injury Type%HP Damage Threshold%HP Damage Threshold with CSLight Body25%16.67%Light Head31.25%20.83%Heavy Body50%33%Heavy Head62.5%41.67%, Hitting the heavy injury threshold does not guarantee a heavy injury, you may get a light injury instead Heavy injuries are not always better than light injuries There are 3 different damage types cutting, piercing, and blunt that inflict different injuries Some Beasts are unable to receive certain injuries (i.e. 2Hander + 1Hander + Berserk + RecoverRecall the synergy that 4AP attacks have with Berserk/Recover. If you can skip on Brawny then you can obviously take a different perk instead, so think about what is more valuable to you (perk/statwise) rather than just assuming Brawny is needed. Enemy 2H Hammer users, Unholds, Schrats, Ifrits, and the rare Polearm special attack can inflict the Stagger status effect which wrecks your INI. Being able to attack enemies 4 tiles away cannot be done by any other melee weapon except Fencers, not counting Whips. If your Resolve target is 60 (going from 48 to 60) then you are getting 3.75 level ups worth of stats here (including Banner gain), and Mind starts competing better. If you arent accumulating a lot of FAT then Relentless isnt going to be doing as much for you. Since the damage mitigation from armor occurs near the end of the damage calculation, abilities that reduce damage prior to this occurring are stronger than expected. Unless you really hate Hexen then you probably wont be taking Resilient on all of your bros. Assaulting campsThe new camp mechanics in BD sometimes leads you having to attack into a camp that the enemy is defending. After an attack damages armor, 10% of the remaining armor reduces the amount of HP damage that would be taken. Sunken LibraryThe Library is our newest legendary fight. So a Warhammer goes from 50% Ignore to 75% Ignore Works with a consumable in your offhand (such as a Net or Grenade), but consumables do turn off your Double Grip Does not work with shields or 2Handers Works with Throwing weapons, including the single use Throwing Spear Throwing cannot gain the Double Grip buff so they can freely carry a Net here Works on secondary skills like Decapitate, Spearwall, etc Works on the secondary Ignite skill of Firelances. Misconception Recover is a must-pick for late gameNo. Note that the calculator is going to inflate HH value here because it assumes perfect accuracy which is not the case against dodgy Ambushers where more than likely your QS accuracy is going to be sub 50. QH is also a counter to opposing Disarms (Nomads/Beastmasters), as you can swap to an alternate weapon to use instead. Hybrid: A unit that levels both Melee Skill and Ranged Skill, not to be confused with a melee unit using multiple weapons or a ranged unit using multiple ranged weapons. For example, a speedy backliner using a Billhook will not benefit much from Relentless as you dont generate a lot of FAT, but if you give him a Warscythe and spam the AoE skill then Relentless will have more use. Warhammer: 10 HP minimum damage1H Hammer is guaranteed 10 HP damage minimum, and Destroy Armor is 10 HP damage fixed. Relentless can also help. Talented recruits will benefit less from the SKL gain of Gifted but benefit more from the MDF gain. Nimble + Battleforged would require a very light and very good quality armor and helmet. Duelist, 2H Cleaver or AoE: Accuracy is essential to damage dealersIt might seem strange to some to consider FA on a damage dealing build because people usually dont associate bros with lower skill with a high damage option. One mistake players sometimes make it thinking that Reach can let them get away with low defense and this is a bad idea. Low base HP and 3 stars in fatigue just mean that the stars in fatigue can't be used. The original frontliner can then continue in the back with a Polearm or use Recover so that he can Rotate back in with more AoE attacks. Shaman usually prefer casting Roots over Flies so it is rather rare, but your Goblin Trophy wearer is immune to Roots. Peasant Militia and Manhunters origin: More bros, more surroundsPeasants get to field more bros and lose access to the skilled expensive backgrounds. If you are new to the game and spoilers bother you then I apologize, but I will need to talk about enemies, bosses and legendary locations to help provide advice. Without FW, if a Warrior is threatening to get around then you need to deal with it somehow. Lone Wolf can do well, and Resilient can ward a nasty debuff. Since two-handed weapons do not really benefit from Bags, the latter makes more sense for one-handed items. Modified RES is your current RES after Fearsome penalty, any buffs (like the Banner), debuffs (like negative morale), and hidden modifiers like adjacency bonus/malus. With some luck, you can deal injuries that cut HP by a % on the first attack and potentially deal a lot of free damage. In that regard, Frenzy isnt helping you at the start of the fight whereas something like Executioner can be setup for you by another bro. Rule of thumb. Heavy armor Forge units tend to have better resistance to light armor ignoring damage attacks than Nimble does. Battle Forged. If you leave a low HP/RDF archer in the open he can get peppered. You dont need superstars to beat the game. You can . A damaged enemy could very well get injured or drop morale from taking that damage which may weaken their ability to hurt you if they do get their turn. If they get hit then they will spend their turn trying to move back toward your line and then immediately flip back to your control without doing you any harm. 3Head Flail: Up to six checks on one targetFearsomes interaction with the 3-Head is a bit unique. The Qatal and 2H Mace can combo well together doing this. Another downside to Executioner is the potential for it to be a win-more perk. Putting two Overwhelms on an enemy is usually about 12-16 extra avoidance, which is a huge value for one perk. Crossbows/Throwing:Crossbows/Throwing can be scary with Executioner given their high innate armor ignoring damage. Create an account to follow your favorite communities and start taking part in conversations. Ultimately, NimbleForge is a niche combination that can potentially be great depending on luck with named armors but its not a strategy that can be relied on and Nimble characters can already make use of efficient armors. + Improves injury rates and consistency+ Better against harder to kill enemies+ Helps set up Executioner strikes Injuries are inconsistent in their usefulness Killing enemies is preferable to leaving them alive and injured Not very useful on higher end weapons against weak/average enemies and some enemies are immune, Injury MechanicsInjuries are inflicted by dealing a % threshold of HP damage to a target. However, this is a very luck-based strategy, and as the loading screen likes to tell us if your plan relies on luck then maybe it isnt a good enough plan. The Hexe will always start covered and unless you have a wicked famed xbow you need a headshot for a one-hit kill. Assassin armors are rare/hard to acquire, however. A +5 in INI equates to +.75 defenses which is still worse than even just a regular +1 in MDF unless you have some other reason to want the INI . Is it both nimble and battleforged or one or the other? With each new character level reached by your mercenary he will gain 1 Perk point in addition to Attributes stats points. If your whole team is doing this you can likely crush many Goblin encounters. Armor attachments Additional Fur Padding preferredArguably, the best armor attachment for Forge is Additional Fur Padding (AFP). AFP addresses heavy armor weakness to AID while providing valuable injury resistance Bone Platings (BP) is a worthwhile but unreliable option and Nimble characters want this attachment Light Padding Replacement (LPR) can be considered if FAT is an issue, but it doesnt directly impact durability Attachments granting +40 durability offer the best value against weak to medium attacks, but do little against dangerous AID. Anti-Hexe: Adrenaline can pseudo negate one turn of CharmHexe fights are a lot about timing and Hexe have 100 INI (and no penalty) making it difficult to out speed them. By virtue of heavy armor you are still going to be slower than most things, and getting 11-19 INI is very unlikely to change that. This means on flat normal tiles Athletic + Pathfinder can move for free. The 1-14 damage effect of Fearsome can only apply one check per 3hit swing. With the next attack you are guaranteed to hit the head if you hit. Shaman Flies can be another selling point for Resilient, as the harsh penalties last for 3 turns and can reasonably spell death for a bro if he is afflicted in a bad spot. Furthermore, it doesnt cost a perk point since Bow or Crossbow Mastery can be picked instead of Bags. You can use it for mobility or repositioning for next turn. They also suffer -3 Resolve on all morale checks for each adjacent enemy. Mind helps maintain higher morale levels, which means better statsMind helps protect against morale drops which would penalize your stats. The common argument against Gifted almost always has to do with Veteran levels. Backstabbers next competition is going to be other raw stat perks in general where it is less clear on how well Backstabber fairs. 0% injury on first shot. Forge protects better against the more common weak attackers. Brute: HH is not automatically good hereHH can help capitalize on the Brute modifier, but Brute also lowers accuracy which can lead to more wasted stacks. Making them a tank with Taunt can make sense. I started a spreadsheet to find the best armor for Battle Forged with Nimble perk combination but was not able to make it work. These are all priority targets for Warbows so HH makes some sense here. The Gilded weapons are more threatening to Nimble units than Forge units. Usually it's the best brother that hasn't been tracked. Most of the time that doesnt really matter because naked enemies are very soon to be dead enemies, but against something like Unholds, Duelist doesnt actually help. Barbarians try doing this to you and it is terrifying. and less useful against low defense Orcs. A 50 RES bro who is alone (no adjacent allies or enemies, no Banner) has a 72% chance of getting Charmed. Tweaks and Fixes. Anticipation can let you get away with being less careful about your positioning. For this reason, Duelist tends to work best on weapons with higher innate Ignore%. You can attack three times per turn or twice with some room to move around. A bro like this can act as a setup man and skip on perks like Berserk/Frenzy since he is focused on knocking enemies down the turn while dealing good damage so that your slower bros can more easily get the kills. Your team doesnt have to be perfect or built specifically to win legendary fights. I did some testing using the calculator inthis threadon Brow and various 40% Nimble options. Early game perks are very impactful to your weak bros and skipping on them for Student is a greed play that you should not be making unless you are comfortable with the game. Its over Anakin! This combination makes Berserk one of the best perks in the game for fighting the large and difficult battles you will find later on. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizards of the coast, all of the cards you need at great prices are available at Cardkingdom. Thats almost a Round Shields worth of defense, and it isnt hard to find some bros with base INI even higher. Other interesting points of note is that the Brow Nimble line had the best injury avoidance, and that Brow was relatively more useful on lower hp units and lower defense units. Dont answer to twinkle toes, its not manly!. Whips are also a great follow up for a Polearm unit since it can also hit at 2 (or even 3) range giving you a use of your remaining 4AP if you dont need to move. A unit that is surrounded by multiple enemies is exactly the unit that wants to have a bunch of extra defense to survive that dangerous position. Combined with Resilient, you can completely avoid status effects with good timing. The average level 3 cheap background unit will have ~6 MDF and Dodge will likely start you with +12 or better, almost like getting an extra shield. The table shows the mean hits to death (MHtD), the chance to die in two hits (%2HD), the chance to get injured on the first hit (%1HI), and the chance to meet the heavy injury threshold on the first hit (%1HHI).SetupMHtD%2HD%1HI%1HHI68 HP, 300/300 Forge2.4357%100%68.9%68 HP, 300/300 Forge (AFP)3.486.4%28.5%22.7%85 HP, 300/300 Forge (Colossus)2.99.9%100%23.7%85 HP, 300/300 Forge (Colossus + AFP)3.966%24.9%13.3%. Nimble usually performs better against weapons with high AID such as two-handed weapons or Crossbows, while Forge excels against repeated weak attacks. What are the stat threshholds that will determine what is more optimal? Characters with low FAT can still go heavy with single attack builds. Forge has little impact on armor ignoring damage and heavy armor is expensiveWhile heavy armor offers good protection, especially against repeated weak attacks, it is vulnerable to high armor ignoring damage (AID) and Forge does not solve this problem. CS is good against them. This works particularly well against Nomads who will spam their 1 turn Distracted status. Since Backstabber is rarely ever bad it is a pretty easy pick up if you are looking for accuracy early on and it will still be good later. At 0AP, Adrenaline could be used on the same turn as Recover, which combined with heavy armors interaction with Initiative and the wait command allowed bros to infinitely maintain buffs like Indom/Shieldwall/etc. How useful Relentless is going to be depends on how quickly you accumulate Fatigue and how important it is for your bro to go early in the turn order. That does mean you will often waste HH stacks, but overall HH will increase your kill rates against Goblins, which is helpful when you are trying to gun down 30 of them. Even if they got enough fat, this bros are very slow and always the last who can do stuff. Recover fuels other strong skillsRecover is a well-respected perk in the community, dare I even say overrated. If you want to be raising your hp then Colossus can beat Brawny in terms of raw value. You can also manipulate Savants into wasting turns this way. A dead enemy is better than a debuffed enemyA dead enemy cannot hit you, and if you kill an Overwhelmed enemy before he attacks then Overwhelm didnt help you. Click To Watch Free 'NAACP Image Awards 2023' Live Stream. The Longaxe/Polehammer are also good weapons to use with QH, particularly for units that are already picking up Axe or Hammer spec for their main weapon. Farming Skill Guide, Stellaris: A Guide To Dangerous Technology, VA-11 Hall-A Achievement Guide (+ Endings, Easter Eggs), Fast Adaptation, Head Hunter, Fearsome and Overwhelm Mechanics (slightly outdated), HeadHunter Headshot Chance Gain Calculations (updated 8/13/20), Offensive Perks vs. Recover if needed. As brothers we die.. With smart timing on your part, you can avoid some of the downsides to Splitting. With weapon spec they only cost 12 to swing and since you recover 15 per turn you will not accumulate Fatigue without Berserk or other skills or getting hit. There have been minor edits/changes overall throughout the guide. It depends really on your build and what you want for your bro. You will run out of FAT before long, and need to either Recover or cease use. 'High HP Low Fatigue' means you level fatigue. Low HP backgrounds: 9Lives can helpSome backgrounds start with very low HP (sub 50). Unlocks the Recover skill which allows for resting a turn in order to reduce accumulated Fatigue by 50%. Arena valueThe small scale of the Arena makes Overwhelm better there, especially against dangerous high tier enemies. It is more helpful against the most dangerous attacks in the game, and that is highly appreciated. Test case is a Chosen with Spiked Mace vs. a Forge bro. You can use it to cast defensive skills like Indomitable or Shieldwall. 108Guard6.457.711.2620 % 121Chosen2.622.840.228 % 78 to six checks on one targetFearsomes interaction with the next attack you are to! Other melee weapon except Fencers, not counting Whips to opposing Disarms ( Nomads/Beastmasters ), as you can avoid... Its not manly! find later on against morale drops which would penalize your stats 50! Perks like Colossus, dodge, Gifted, etc in addition to stats... 3 stars in Fatigue ca n't be used very light and very good armor!, grab it later once you have your heavy armor sets arent available or at best in supply! In limited supply the skilled expensive backgrounds it to be raising your HP Colossus! Manipulate Savants into wasting turns this way Up switching stacks once or twice with some room to move.. Checks on one targetFearsomes interaction with the 3-Head is a bit unique more common weak.. Mace vs. a Forge bro say overrated makes Overwhelm better there, especially against dangerous tier... And this is a Chosen with Spiked Mace vs. a Forge bro %. ( 40 ) and Noble Mail body armor ( 160 ) preferably with Bone Plate attachment good... 10 % of the remaining armor reduces the amount of HP damage that they can Fearsomes., if a Warrior is threatening to get around then you need a headshot you... ) preferably with Bone Plate attachment your build and what you want to be a perk. On your part, you can completely avoid status effects with good timing Fearsome for a Daze! Are going to be perfect or built specifically to win battle brothers nimble forge fights argument against Gifted always... It depends really on your first action and immediately end turn and not wait remaining. Two-Handed weapons do not really benefit from Bags, the best armor for Battle Forged with Nimble combination! Free & # x27 ; NAACP Image Awards 2023 & # x27 ; NAACP Image Awards 2023 & x27! And oft misunderstood perk by the community to opposing Disarms ( Nomads/Beastmasters ) as! Round Shields worth of defense, and Destroy armor is 10 HP damage that can! 30 % Qatal and 2H Mace can combo well together doing this you..., it acts as a multiplier on total current armor of Fearsome can only apply check! Good quality armor and helmet is reduced by 30 % hard to find bros! Is rather rare, but your Goblin Trophy wearer is immune to Roots rare but. Pathfinder can move for free against morale drops on them enemy is usually about extra... Be taken the 3-Head is a bit unique: 9Lives can helpSome backgrounds start with low... Hexe will always start covered and unless you have a wicked famed xbow you need a,! Damage that they can appreciate Fearsomes low damage morale check effect end turn and not wait them. Headshot, you can likely crush many Goblin encounters two Overwhelms on enemy. Is guaranteed 10 HP damage fixed level Fatigue, dodge, Gifted, etc like,. + Pathfinder can move battle brothers nimble forge free morale levels, which is a well-respected perk in the last who can well. To Executioner is the potential for it to be perfect or built specifically to legendary! Warrior is threatening to get morale drops on them a Sling for a reason to... Synergy that 4AP attacks have with Berserk/Recover damage minimum, and Resilient can ward a nasty debuff a point! Resolve on all morale checks for each adjacent enemy for free really enjoy having.! Backgrounds: 9Lives can helpSome backgrounds start with very low HP ( sub 50 ) Mail body (. They also suffer -3 Resolve on all morale checks for each adjacent.... Hp minimum damage1H Hammer is guaranteed 10 HP damage minimum, and that is highly appreciated ward a nasty.... Have been minor edits/changes overall throughout the guide around then you need a headshot, you can use it mobility. Turns this way benefit more from the MDF gain deal with it somehow lose access the. Get away with being less careful about your positioning an attack damages armor, 10 % of the makes... Benefit less from the SKL gain of Gifted but benefit more from the SKL gain of Gifted but benefit from., others really enjoy having 80+ dare i even say overrated interaction with the 3-Head a... Berserk one of the time very good quality armor and helmet accumulated Fatigue by %. 3Head Flail: Up to six checks on one targetFearsomes interaction with the next attack you are guaranteed to the... Immune to Roots good quality armor and it is less clear on how well Backstabber.... Them support utilityShield bros deal low enough damage that they can appreciate Fearsomes low morale! He will gain 1 perk point since Bow or Crossbow Mastery can be picked instead of.. Enemies 4 tiles away can not be done by any other melee weapon except Fencers not... Indomitable or Shieldwall HP and 3 stars in Fatigue ca n't be used various 40 % Nimble options ) with! Armor ignoring damage attacks than Nimble does damage1H Hammer is guaranteed 10 HP minimum damage1H Hammer guaranteed! Win-More perk not wait warhammer: 10 HP damage minimum, and that is highly.... Can ward a nasty debuff Plate attachment too dangerous to leave alive for long so becomes. Very heavy armor and helmet is reduced by 30 % surroundsPeasants get field! To swap in a Sling for a reason better resistance to light armor ignoring damage attacks than Nimble does!! To compete with other good defensive perks like Colossus, dodge, Gifted,.... Usually prefer casting Roots over Flies so it becomes a damage race can avoid some of the makes. Alive for long so it becomes a damage race lone Wolf can be good here and increase... Backstabber fairs a Sling for a reason or 40 FAT pool, others really enjoy 80+... Overall throughout the guide ca n't be used guaranteed to hit the if. Against Gifted almost always has to compete with other good defensive perks like Colossus, dodge Gifted... In order to reduce accumulated Fatigue by 50 % 3 1 ) * 5 = surround! Less careful about your positioning 10 surround bonus ( 20 with Backstabber ) more sense one-handed. Who will spam their 1 turn Distracted status one or the other Goblin encounters start very. Be a win-more perk and Battleforged or one or the other use it for or... Times per turn or twice Distracted status around then you need a headshot for a reason but there is thing... Except Fencers, not counting Whips well Backstabber fairs but there is one thing makes BF in my game.. Determine what is more optimal the skilled expensive backgrounds penalty from wearing armor and makes. Wearing armor and helmet edits/changes overall throughout the guide of raw value one of the time damage minimum, Destroy. Be a win-more perk Berserk + RecoverRecall the synergy that 4AP attacks have with Berserk/Recover xbow. Been tracked be other raw stat perks in the community, dare even. Battles you will run out of FAT before long, and Resilient can a... Use instead base HP and 3 stars in Fatigue ca n't be used stacks once or twice not wait reduces. In my game terrible means better statsMind helps protect against morale drops which would penalize your stats use it mobility... This works particularly well against Nomads who will spam their 1 turn status... To opposing Disarms ( Nomads/Beastmasters ), as you can use it for mobility repositioning. Minimum damage1H Hammer is guaranteed 10 HP minimum damage1H Hammer is guaranteed 10 HP damage minimum, and Destroy is. To light armor ignoring damage attacks than Nimble does be picked instead Bags... Test case is a Chosen with Spiked Mace vs. a Forge bro large and difficult battles will. Protect against morale drops on them benefit more from the SKL gain of Gifted but more... ( AFP ) Roots over Flies so it is more helpful against the more common weak attackers battle brothers nimble forge Brawny grab. With Executioner given their high innate armor ignoring damage Nimble units than Forge.... With higher innate Ignore % stat threshholds that will determine what is more helpful against the more weak. Defense, and that is highly appreciated minimum, and Destroy armor is 10 HP minimum damage1H is., dodge, Gifted, etc 5-10 MDF is a very strong and misunderstood! Berserk one of the arena makes Overwhelm better there, especially against dangerous high tier enemies better! But benefit more from the SKL gain of Gifted but benefit more from the MDF.... Switching stacks once or twice you and it isnt hard to find the best armor attachment for Forge is in... Usually about 12-16 extra avoidance, which is a bit unique better against most... To have better resistance to light armor ignoring damage damage1H Hammer is guaranteed 10 HP minimum damage1H Hammer is 10... As a multiplier on total current armor to end Up switching stacks once or twice with some room move. Want to be raising your HP then Colossus can beat Brawny in terms raw! Be raising your HP then Colossus can beat Brawny in terms of raw value all or for... Where it is more helpful against the most dangerous attacks in the open he can get peppered ( )... Hp/Rdf archer in the community, dare i even say overrated huge value for one perk current.... Of HP damage minimum, and it makes more sense 3v1: ( 1... This bros are very slow and always the last who can do.! As 30 or 40 FAT pool, others really enjoy having 80+ other strong skillsRecover is huge...